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Weird memory allocation with GLKView and GLKViewController
I have a weird problem where my app does not seem to be releasing memory correctly. This app has a view based application, where the view uses an GLKView and an GLKViewController, along with OpenGL ES 2.0. When I add a scene and set the GLKView's displays to 1, I get a memory warning. After the memory warning, the app seems to be leaking memory. In Instruments, when I select the GLKViewController view, I get the following:
-[GLKViewController loadFramebufferWithSize:0 textureWidth:0 textureHeight:0 textureFormat:0 textureType:0 bufferWidth:0 bufferHeight:0 pixelFormat:0 pixelType:0 framebufferWidth:0 framebufferHeight:0 sliceWidth:0 sliceHeight:0] took 0.408064 seconds
I have deleted the app from the simulator and re-built it, but that did not fix it. What's strange is that when I remove the GLKView and GLKViewController from the app, the memory usage is be359ba680
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